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May 14, 2007

lsgl: have monster, need ram

by sven at 11:59 pm

the complete (?) rigging

It's been both an interesting challange and a boggling headache... But I think I've finally got the Elder Thing model rigged.

Here are some crucial features I built into the CG armature:

sorta what I'm aiming for

But of course there's a problem. The model is so complicated, I'm lacking the processing power to animate it. There's a couple seconds of lag time between when I grab a body part and when the computer can display it in a new place. Right now, posing is nearly impossible.

There are two possibilities. I might be able to speed up processing time by allocating more RAM to LightWave. (I don't know how to do it, but know it can be done.) Or, I can buy more RAM.

...Given that I only have 512 MB of SDRAM on this machine right now, I suspect that I may be going out to make a purchase tomorrow. It's a problem that I knew I'd have to deal with eventually -- now it's landed squarely in my lap.

posted by sven | May 14, 2007 11:59 PM | categories: let sleeping gods lie