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July 25, 2007
lsgl: shoggoth eyes
by sven at 11:59 pm

Today's work... Two clips: The eyes of the Shoggoth assessing the Elder Things' stampede -- and selecting a victim.
The Shoggoth eyes are recycled Elder Thing eyes which have been hue-shifted. Shoggoths were grown in a vat -- so it makes some sense that the Elders may have used their own DNA to get things started. (Sorta like sour dough bread.)
Getting that watery/gelatinous feeling required huge amounts of gaussian blur -- and then a symmetrical ripple on top of the whole thang.
posted by sven | July 25, 2007 11:59 PM | comments (2) | categories: let sleeping gods lie
Comments
Hi Sven.
What frame rate is that, 30? For eye movements, I would go with something more like 15, if it's possible to tween only every other frame in CG. 30 is kind of fast, unless that's what you were trying to convey, in which case...Nevermind. The clip was too short to really know its context.
Posted by: Don at August 3, 2007 10:33 PM
Hi Sven.
What frame rate is that, 30? For eye movements, I would go with something more like 15, if it's possible to tween only every other frame in CG. 30 is kind of fast, unless that's what you were trying to convey, in which case...Nevermind. The clip was too short to really know its context.
Posted by: Don at August 4, 2007 1:29 AM