you are here [x]: Scarlet Star Studios > the Scarlet Letters > lsgl: zig-zag city
<< before cola war!
after >> poem: 34

August 9, 2007

lsgl: zig-zag city

by sven at 11:59 pm

Elder Things' city

Still doing development work on the Elder Things' city...

Today I did some Googling to find reference images of Minas Tirith (from Lord of the Rings) and Tibetan fortresses. This led to creating several zig-zagging trapezoidal walls. When I overlap them, I get pleasantly German Expressionist chaos.

close up

I also experimented with adding bridges and windows. Adding windows is proving to be more difficult than expected... Today I tried using "Solid Drill > Stencil" instead of "Boolean > Subtract." This worked a bit better, but the procedure is still changing my geometry in a way that messes up the surface texturing. (Translation: the windows wind up looking blurry.)

I tried doing a lighting set-up where there are nine little point lights scattered around different areas of the city. It gives me a bit more control -- but I'm not really sure it's worth all the hassle.

bridge over troubled chasm

One of the shots I really want to create involves the camera looking down into a chasm -- where we see a Shoggoth climbing up the wall toward us. I still haven't been able to create a set that gives me a camera angle I really like for this purpose.

posted by sven | August 9, 2007 11:59 PM | comments (1) | categories: let sleeping gods lie

Comments

Artful city planning work, Mogumbo.

If I had five eyes... And I were an Elder character... my windows would be... a series of horizontal prison-like slits in a staggered arrangement?

Posted by: shelley Noble at August 10, 2007 2:41 PM

Post a comment




Remember Me?


You may use HTML tags or Markdown syntax in your comments:
*emphasized*, **strong**, & [link](http://www.foo.com).

No need for <p> or <br> tags.