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April 23, 2009

a thousand words is worth a picture

by sven at 2:57 pm

storyboarding in journal

I've written before about the spectrum of pre-viz techniques: thumbnail storyboards, post-it storyboards, polished storyboards on 3"x4" cards, storyreels (slideshows), 2D animatics (limited motion), 3D CG animatics, photo storyboards, photo animatics…

Here's the problem: most of these techniques are really just embellishments upon the thumbnail storyboard… So what do you do when you feel stuck for new thumbnails?

Go back to writing.

When I was re-writing the story for LSGL, it made sense to type -- to brainstorm ideas and options as fast as possible. But for thumbnailing, I gotta recommend pulling out a spiral notebook. The speed of thoughts-to-paper is slower -- but you need to be a little more contemplative, so that's OK. And best of all, as ideas begin to emerge, you can sketch them out on the left-hand pages.

Here's a useful concept I stumbled upon just this morning: camera continuity. When an idea for a shot comes to me, it's usually a composition that looks good as an isolated, static image. But by writing, I've been realizing that the invisible angel who plays cameraman shouldn't just flit about randomly… There ought to be a logic for how the camera is moving between shots.

Example: I've thumbnailed a sequence of 12 shots… It intercuts shots of the Shoggoth with shots of the Elders. Each shot of the Shoggoth progressively zooms in; each shot of the elders progressively zooms out. Also, the shots of the Elders start with them moving screen-right; by the end of the sequence, the camera has revolved around them so that it's in front of the Elders, and they're running straight at the audience. Simultaneously, between shots the camera moves up from a "worm's eye view" on the ground to a "bird's eye view" about 30 feet off the ground.

You could figure this visual logic out all in your head… But I'm a strong believer in "showing your work." As I get my ideas down on paper, it clears room in my head to discover new ones -- work proceeds much faster, even if it seems like a more laborious process.

I've done writing for the sake of generating story before… Doing writing to work out my shot list is new.

I like it. I expect I'll be applying this workflow to future films, too.

my daily writing desk

posted by sven | April 23, 2009 2:57 PM | comments (3) | categories: let sleeping gods lie

Comments

I've been doing the same sort of intermixing of storyboarding/writing - when I get stuck, I print out the current script and go over it on paper.

One trick I've found that really helps is to write out my basic storyline with my right hand (being left handed). It slows you right down and forces you to fully concentrate on every letter of every word - to really pay attention. I've found it really helps coming up with new ideas of filling in missing gaps.

Posted by: Emily at April 23, 2009 4:49 PM

Ooh! Neat trick, Emily. Thanks for the idea. :-)

Posted by: sven at April 24, 2009 12:39 AM

We talked about doing all the audio first, I think that will come in handy when you're storyboarding. Then of course you do the animatic, which can just be the storyboard- I would say, if at all possible, over-board it. It's easier to cut things than fill up black space.

As far as the boards themselves- even thumbnails can be sketched on a computer. I find it especially useful when you don't feel like re-drawing the same exact thing or have trouble with continuity from one drawing of a character to the next- you can copy and paste the parts you like, erase and re-draw other parts. I figure, most of stop motion's process is done on a computer anyway, might as well do the storyboards there, too.

Being able to add color is the best part.

Posted by: Don Carlson at May 1, 2009 6:45 PM

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