you are here [x]: Scarlet Star Studios > the Scarlet Letters > scarlet star logo for LSGL
<< before "Let Sleeping Gods Lie" logo
after >> I want to be animated, too

July 13, 2005

scarlet star logo for LSGL

by sven at 11:16 pm

Another 7 hour day -- that's three in a row. Today's big chunk: a "scarlet star studios" logo for the beginning of the film.

The title swings into place. The star comes spinning down into its spot. And then the stars gently illuminate. That's five seconds. Then the blizzard effect crosses the screen, whiting everything out. That's another four.

3D letters are inherently cheesy. I know. But I wanted to show off, and couldn't think of anything better. The star looks communist. Meh. But I like the little white stars illuminating. The overall layout of the logo is based on an idea Gretchin came up with months and months ago. It was a really good idea... And I enjoy getting to make the communal vision of Scarlet Star Studios a little more real.

It looks like I've got a rough-cut of the teaser now. One minute, two seconds! Unfortunately, it looks like I really need to rework a few bits. I don't like how the first shots of the lavamen in the blizzard look. I'm thinking that maybe Carl will emerge alone at first, then signal to Andrew. ...It's worrisome; I don't know if going that route will mentally commit me. Is it what I want in the full-length film?

Also, I'm thinking that I need to have a shot of the camera moving through a tunnel, to really convey that the explorers are traveling through a cave.

I had an idea yesterday to change the script for the teaser, break it up with text. First break is after the cave is sighted: "Uh-oh." Second is when they stop and read the inscription on the arch: "You were warned." Third is after they see the hive: "Let sleeping gods lie." ...I dunno.

At the end of the night I started looking at sound design. After a few initial experiments, it looks like foley work is going to be far more important than music. Music might not even work out. Footsteps are going to be a terrible problem. I may need to go foraging in the library's sound effect CDs again.

And here's an issue I didn't think of until tonight: room noise. How am I going to convey big empty, echoing silences?

Tomorrow: haven't decided. Either work on the outdoors shots, or on sound effects. Sound effects may be more crucial -- but I'm also more confused about where to start.

posted by sven | July 13, 2005 11:16 PM | categories: let sleeping gods lie, movies