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July 29, 2005

*snap*

by sven at 9:30 pm

It didn't work.

Today's lesson: When you turn on subpatch, your geometry smooths out. If there are corners, they become rounded. You can't keep that corner from getting rounded by adding a bone. Bones will keep geometry from being deformed by other bones -- but the rounding is created by subpatching, not bones.

Translation: If I cut my critters into pieces, there will be seams. If my seams are good, I can prevent gaping... But I don't get to have an absence of seams. Not unless I want to deal with a 350 bone armature.

I give up.

I'm quitting for the night. I can't take it anymore. Tomorrow I'll work on this shot some more, but just to get the most egregious problems out of the way.

I'm not one to swear in print, but: fuck it. This weekend -- Saturday tomorrow, and Sunday the day after -- are all I have left to finish this teaser. And I've hit the point where I don't care anymore. No more fudging with details.

It's good; I'll live with the imperfections that only I'm going to see -- but will always see, when I look at the trailer.

After the "evil eye" shot is done, I'll re-edit the sound (which will be easy), and burn a DVD. If all goes well, I'll drop the disc off on Sunday. A day before the real and final deadline, Monday Aug 1.

Because it amused me, here's another error shot. ..."Where'd my torso go?"

posted by sven | July 29, 2005 9:30 PM | categories: let sleeping gods lie, movies