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October 23, 2006

quck 'n' dirty pups

by sven at 11:16 pm

Continuing on with the "quick and dirty" animation project I started Friday, tonight I began constructing some new pups.


The armatures are 1/16" sculptor's armature wire (annealed aluminum), held together with plumber's 20-minute epoxy putty. The "son" character is small enough that I didn't think I should put in limb bones. On the "dad" character, I'm trying a mix of boned and non-boned limbs. There are 10-24 nuts embedded in the feet.

Sculpey added

I started adding heads, hands, and feet using Super Sculpey. "Dad" has a lower jaw that moves -- a trick I picked up from Grant Goans.

lip crack

The "son" pup cracked almost immediately. There's a break in the lip that I could live with...

neck crack

...Unfortunately, there's also a more serious crack at the base of the neck. I should have textured the epoxy putty skull, so the Super Sculpey would have something to grab onto. Because I didn't, the Sculpey has come loose and wiggles on the neck -- and the neck wire has chipped out an area.

Oh well. These pups are going to be crappy -- but I'll get a better idea of what I want to do on the next iteration. I'm thinking that I might do hollow resin heads on a second draft...

posted by sven | October 23, 2006 11:16 PM | categories: stopmo